Focused checks
Swipe the table to read every column.
| Symptom | Check |
|---|---|
| Regenerate finishes with no strands | Check Seed Count / Extra Seeds, actor origin outside the visible side face, trace distance and blocking collision. A floor-like initial anchor or exclusion containing the root can reject generation. |
| Stems stop before Max Length | A strand may reach an unsupported edge, exclusion or branch-length limit. Review the supporting collision and Step Distance; Max Length is a budget, not a guaranteed length. |
| Shape changes when moved | The actor samples a different surface and world-space exclusions. A fixed seed does not freeze the environment. |
| Surface Offset does not move the stem away | Stem clearance uses its radius, root flare and radius noise. Surface Offset primarily affects foliage attachment. |
| Changing Leaf Size Range has little effect | Check whether Leaf Variation Meshes or Leaf Static Mesh is active. Use Leaf Instance Scale for instanced mesh size. |
| Single leaf mesh appears ignored | Any valid Leaf Variation Meshes entry takes precedence. Clear that array to use Leaf Static Mesh. |
| Leaf or stem tint does not show | Procedural tint is stored in vertex colors. The material must read it. Instanced leaves use mesh/material color, not the procedural quad tint. |
| Leaves appear near an opening | Check valid world bounds and depth, then regenerate. Exclusion boxes are per vine actor and remain fixed when actors move. |
| Is Generating never settles during edits | Stop issuing repeated Regenerate requests or moving the actor. Each new request cancels the current job. |
| Climbing cannot start | Use a Character owner, face blocking simple collision, check Detection Reach, trace channel and surface-normal thresholds. Leaves have no collision. |
| Character climbs unrelated walls | The component accepts blocking geometry. Restrict Climb Trace Channel and target collision responses. |
| Character keeps moving after releasing input | Send Set Climb Input(0, 0) on input completion/cancellation. Stored values persist until changed or climbing stops. |
| Climbing catches at an edge | Inspect capsule size, supporting simple collision, Reattach Distance and mantle clearance. Supply your own animation/IK and validate the movement against your geometry. |
For a reproducible report, include engine and plugin versions, the relevant actor/component settings, seed, target collision setup, expected result and a screenshot or short recording. Remove private data from logs before sharing.
Get help
Report a Procedural Vines issue through the shared support center. See the support guide for private tickets and attachments, or visit the Athian Games Discord.
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