Check the target scene
Win64 is supported; other operating systems are unverified. Dense hero trees can make runtime generation and canopy exports expensive. Build statistics do not replace a frame-time test of the finished scene.
Some presets drop branch orders at lower LODs. Concept recipes retain the skeleton while reducing tube detail and foliage density. Inspect transitions with the intended camera and lighting.
White Studio is a silhouette inspection mode. Final appearance still depends on lighting, texture resolution, crown density and viewing distance.
Troubleshooting
- Missing materials: install the plugin Content directory and enable Show Plugin Content.
- Cut leaves: match the Leaf Card atlas grid and cell range to its texture.
- Bare exported mesh: use ExportScatterMesh or the toolbar for the complete canopy; ExportStaticMesh exports wood only.
- Missing packaged plant: bake the actor for Use Baked Mesh, save the level and include it in cooking.
- Compile errors: remove invalid links and keep one connected Plant Output.
For support, include Unreal and plugin versions, the graph and reproduction steps. Open a support ticket.