Resources
| Resource | Contents |
|---|---|
| Plugin guide PDF | Plugin workflows, node images and parameter tables for offline use. |
| Example project | UE 5.8 content-only project; no Plugins folder or project C++ module. Install the matching precompiled Fab plugin first. |
| Get the plugin on Fab | Product listing, available versions and installation through Fab. |
| Product trailer | Native Unreal footage: graphs, hand shaping, grasses and grove examples. |
| Discord support | Include engine/plugin versions, affected graph and a screenshot of node values and connections. |
The hosted example archive may differ from the latest illustrated gallery layout; older archives retain separate study maps. This manual does not require a specific showcase map.
Installation scope
| Workflow | Requirement |
|---|---|
| Manual graph authoring | Matching precompiled Procedural Plant Creator plugin enabled in Unreal. |
| Documented release target | Unreal Engine 5.8. The plugin uses portable Unreal APIs and has no platform restrictions. Windows Editor, Game and Shipping builds were validated locally; other platform builds have not been run locally. Check Fab for available platform binaries. |
| Example project | UE 5.8 and the matching precompiled Fab plugin installed to that engine. Extract the archive and double-click the .uproject; no project compilation is required. |
| Different engine build or C++ changes | May require a C++ toolchain/rebuild; not part of the graph tutorial. |
| Environment examples | PCG for biome examples; the project also enables Water and Landmass. |
| Core authoring | No online service or subscription required. |
Image labels
Node and wiring images are source-checked reference illustrations, not editor screenshots. Wiring views show the relevant pins; parameter tables cover additional settings. Actual Unreal captures show example plants. Some supplied texture artwork has AI-generated sources.