Getting Better Results
Start with Defaults
The defaults handle most body + clothing combinations. Only adjust if the result looks wrong.
More Rays for Complex Clothing
Bump Ray Count to 256 or 512 if you see missed hidden patches or stray spots.
Fix Floating Patches
Increase Max Visible Island Size and ensure Close Enclosed Regions is on.
Smooth Jagged Edges
Raise Smoothing Iterations to 3–5 and Edge Erosion Rings to 1–2.
Pro Tips
💡 Fingers or neckline incorrectly hidden?
Use Paint Mode with Select or Lasso to restore large areas in seconds.
Use Paint Mode with Select or Lasso to restore large areas in seconds.
💡 MetaHuman bodies: use Hit BackFace
MetaHuman body meshes have inner-skin faces. Enable Hit BackFace in Brush mode to paint both sides simultaneously.
MetaHuman body meshes have inner-skin faces. Enable Hit BackFace in Brush mode to paint both sides simultaneously.
💡 Paint-only mode
You can use Paint Mode without clothing meshes — assign a mesh, paint the triangles you want hidden, and save. This is also how you trim the outermost garment, which has nothing over it to detect against.
You can use Paint Mode without clothing meshes — assign a mesh, paint the triangles you want hidden, and save. This is also how you trim the outermost garment, which has nothing over it to detect against.
💡 Layered outfits: order first, then mask bottom-up
Get Clothing Meshes into true layer order before doing any work — reordering later clears the detection results. Then mask the body, then each garment from the inside out. See Layered Clothing.
Get Clothing Meshes into true layer order before doing any work — reordering later clears the detection results. Then mask the body, then each garment from the inside out. See Layered Clothing.
💡 Clipping is a paint job, not a detection job
Geometry that pokes through the layer above it is genuinely visible, so detection correctly leaves it alone. Lasso it away by hand on that garment's target.
Geometry that pokes through the layer above it is genuinely visible, so detection correctly leaves it alone. Lasso it away by hand on that garment's target.
💡 Preview animations
Assign an animation in Preview Animation and scrub through key poses to verify no gaps appear during motion.
Assign an animation in Preview Animation and scrub through key poses to verify no gaps appear during motion.
💡 Same skeleton required
All clothing meshes must share the same skeleton as the body. Required for correct pose matching.
All clothing meshes must share the same skeleton as the body. Required for correct pose matching.
⚠️ Re-run detection after re-importing meshes
If you update a clothing mesh in your DCC tool and re-import, always re-run Detect Occlusion before saving.
If you update a clothing mesh in your DCC tool and re-import, always re-run Detect Occlusion before saving.