Troubleshooting

Solutions to common problems

Detection Issues

ProblemLikely CauseSolution
Detect Occlusion greyed outBody/clothing meshes not assigned, or Paint Mode activeAssign Body Skeletal Mesh and at least one Clothing Mesh. Exit Paint Mode.
Nothing is hidden after detectionMeshes don't overlap, or Proximity Threshold too lowCheck both meshes share the same origin and skeleton. Increase Clothing Proximity Threshold.
Too much is hidden — skin shows through clothingThreshold too low or cone angle too wideRaise Occlusion Threshold (e.g. 0.85), lower Cone Half Angle, or increase Edge Erosion Rings.
Floating visible patches inside clothingIsland removal not catching all patchesIncrease Max Visible Island Size and enable Close Enclosed Regions.
Noisy or jagged boundaryNot enough post-processingIncrease Smoothing Iterations (2–5), Dilation Rings (1–2), and Edge Erosion Rings (1–2).

Runtime & Blueprint Issues

ProblemLikely CauseSolution
Clothing doesn't match body poseDifferent skeletonAll clothing meshes must use the same skeleton as the body.
Blueprint node returns false / no swapMismatched clothing meshesUse the exact same mesh assets in Blueprint as used during detection. Matching is order-independent.
Save button greyed outOutput Path empty, no detection/paint data, or Paint Mode activeFill in Output Path. Run detection or paint triangles. Exit Paint Mode before saving.

Editor Issues

ProblemSolution
Animation preview won't playAssign an AnimSequence in Preview Animation settings. Must use the same skeleton as the body mesh.
Want to hide geometry without clothingAssign body mesh only, enter Paint Occlusion, paint the triangles you want hidden, then Save.

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Dynamic Mesh Occluder - Documentation | Athian Games