DocsDynamic Mesh OccluderEditor Tool Reference

Editor Tool Reference

Settings panel, action buttons, preview animation, and viewport controls

Opening the Tool

ℹ️ How to open: Content Browser → right-click any Skeletal MeshCharacter Tools → Create Body Occlusion Mapping Data…. This is the only way to open the editor — the tool is not a data asset and cannot be launched by double-clicking an asset.

Settings Panel

The left panel holds all configuration for the current session.

SettingDescription
Body Skeletal MeshThe body mesh to process. Hidden triangles will be removed from this mesh.
Target Occlusion Mapping DataRead-only. Automatically set when the tool is opened via the right-click shortcut.
Clothing MeshesOne or more clothing meshes worn over the body. These define what counts as "covered".
Preview AnimationOptional animation sequence to preview on the body and clothing meshes.
Output PathContent Browser folder where the generated assets will be saved.
Occluded Mesh Asset NameName of the trimmed skeletal mesh asset that will be created.
Mapping Asset NameName of the runtime lookup table asset that will be created or updated.
Occlusion Detected InfoShows whether detection has been run in this session.
Hidden / Total Triangles InfoHow many triangles were marked hidden vs the total count.

Action Buttons

🔍

Detect Occlusion

Runs the full detection pass and updates the viewport. Can also refresh the baseline during Paint Mode without losing paint strokes.

🧹

Clear Detection

Resets the detection baseline to fully visible. Manually painted strokes are preserved.

👁️

Toggle Preview

Hides clothing meshes in the viewport to inspect the body with occluded regions highlighted.

💾

Save Occluded Mesh

Saves the trimmed mesh and updates the runtime mapping table.

Preview Animation

Assign an animation sequence in the Preview Animation category to see how meshes move together in different poses.

ControlDescription
Animation SequenceDrag an AnimSequence here. Both body and clothing meshes play the same animation.
Play / PauseStart or stop playback in the viewport.
Timeline ScrubDrag to a specific frame to check a particular pose.
💡 Check problem poses: Scrub to extreme poses (arms raised, legs spread) to verify the hidden boundary doesn't reveal gaps. Use Paint Mode to fix any issues found.

Viewport Controls

InputAction
LMB dragOrbit / rotate the camera (when not in paint mode)
RMB dragPan the camera
Scroll wheelZoom in / out
Dynamic Mesh Occluder - Documentation | Athian Games