Open the Playable Example
Open /Game/Maps/L_ThirdPersonWardrobe in the example project and press Play. Move and run, open the inventory, and choose individual garments. The example rebuilds the full active outfit after each change and uses asynchronous body occlusion. It demonstrates wardrobe integration; connect the same API to your game's inventory.

| Control | Action | What to observe |
|---|---|---|
| W A S D | Move | Garments and the processed body follow the character. |
| Shift | Run | Check cuffs, neckline and openings during a faster animation. |
| Mouse | Look around | Inspect the outfit from different angles. |
| I / Tab | Open or close wardrobe | The camera moves to the front for outfit inspection. |
| Click a garment | Wear or take it off | The request includes all remaining equipped items. |
| B / Show body | Hide or show garments | Reveal the trimmed body without removing the outfit. |
| Take off all | Remove outfit | Restore the complete original body. |
| Character tabs | Switch character and wardrobe | Each character supplies compatible clothing. |
Equip, Inspect, Remove
- Open the wardrobe and select a character.
- Click a top and bottom or a full-body garment. Wait for the runtime status to finish.
- Use Show body to reveal the processed mesh. Covered regions should be absent and exposed regions should remain.
- Show the clothes again, close the wardrobe and walk or run.
- Remove one item. The remaining outfit is processed again so newly exposed skin returns.
- Use Take off all to restore the original body.




Read the Runtime Status
The wardrobe shows whether a request is building or ready and reports drawn/hidden body triangle counts. Counts belong to the shown body and outfit; they are not performance guarantees. Detection runs in the background, while final mesh application still uses the game thread. Profile on your target platform.
Follow the Runtime Blueprint Walkthrough for your own integration. Bind completion before requesting work, pass the complete outfit, preserve pose sharing, and restore the body when the outfit becomes empty. Read Runtime Setup for CPU access, LOD residency and runtime limitations.