World and object masks
Local_Mode selects include (0) or exclude (1). Local_Shape selects sphere, oriented box, or custom stencil. Center and Radius are in world centimeters; Extents are box half extents, and Yaw rotates the box. Feather softens the boundary.
The original Localized presets expose vector Center and Extents parameters. Object & Screen Masks provides object variants with separate scalar X/Y/Z controls for convenient slider or Blueprint use. Place the center in your own scene; preset example coordinates are not automatic actor following.

Local_IncludeStencil/Local_IncludeID restrict a shape to tagged visible objects. Local_ExcludeStencil/Local_ExcludeID subtract tagged objects from it. Stencil masks are depth tested so an occluded object does not project its mask onto foreground surfaces.
Screen masks
Screen circle and box centers use normalized viewport coordinates, with 0.5/0.5 at the center. Radius, half width, half height, feather, angle, and wipe position control the visible mask. These are screen-space masks and move with the camera view.
Scans
Set Scan_Origin to your world-space scan center. Range and Width control field size and band thickness; Speed and AnimationSpeed drive the loop. Height contours use world height. Depth Gate uses camera-relative scene depth. Scans visualize visible surfaces and do not reveal occluded geometry.