- Install the Fab plugin into Unreal Engine 5.7, or copy the supplied
ArtOfShaderUltimatePostProcessfolder into your project'sPluginsfolder for a source installation. - Enable Art of Shader Ultimate Post Process in Edit → Plugins and restart the editor when requested. Niagara is an engine dependency.
- In the Content Browser settings, enable Show Plugin Content. Open the ArtOfShaderUltimatePostProcess content folder.
- Open
Demo/Maps/L_PostProcess_Atlasfor the collection overview. Play and move with WASD, mouse look, and Space to jump. - Use
L_EditorSetupfor a clean level where you can drag in an actor yourself. UseL_WeightedLayersfor a configured two-layer stack andL_LocalizedEffectsfor world-sphere masking.

Source installations require the Unreal-supported C++ toolchain to build the module. The example character registers its own local input bindings and needs no copied project input mappings.
For stencil examples, set Project Settings → Rendering → Postprocessing → Custom Depth-Stencil Pass: Enabled with Stencil. Configure target mesh components to Render CustomDepth Pass and assign the matching stencil value.