| Symptom | Check |
|---|---|
| Plugin is missing | Check engine version, installation location, Edit → Plugins, C++ build result and duplicate engine/project copies. |
| Study assets are hidden | Enable Show Plugin Content in the Content Browser. |
| Apply rejects the source geometry | The selected LOD may lack editable source data, or its geometry changed after authoring. Restore the original source/LOD or reauthor against the new one. |
| Bad UV or spatial fit | Check compatible UV layouts, alignment and nearby surface correspondence. Use landmarks where automatic correspondence is unsuitable. |
| Landmark fit distorts a feature | Inspect paired points, their distribution and mesh alignment. Remove a wrong pair, fit again, then sculpt locally. |
| Partial morph has a hard boundary | Review mask coverage and feathering. Check Fit region in place when source and reference differ in size or position. |
| Target disappears after reopening | Apply and save the skeletal mesh as well as the authoring asset. |
| Runtime slider does nothing | Check component target, exact saved morph name, applied mesh, material usage, animation overrides and active LOD. |
Get support in the Athian Games Discord. Include engine version, plugin version, Windows version, the action performed, the error message, and a small reproducible example where possible. Share assets only when you have permission to redistribute them.