
Author skeletal mesh morph targets with sculpt brushes, reference fitting, landmarks and painted masks, directly in Unreal Editor.
Original captures of the authoring workflow and example results. The runtime interface and demonstration characters are separate from the plugin's included Morph Study assets.

Build a reusable library of character shapes without leaving Unreal Editor. Sculpt a source skeletal mesh, fit a static or skeletal reference, isolate a region with a feathered mask, then blend and save named morph targets. Morph Builder preserves editable authoring data while writing native Unreal morph targets to your mesh. Use those saved targets in animation or Blueprint through Unreal's standard runtime APIs. Includes C++ source, an original study mesh, editable morph data and an animated showcase level. Characters and customization interfaces in the media demonstrate example workflows and are separate from the plugin's included study assets.
Product videos
Explore the workflow, follow a tutorial, or watch a demo. Play here or open on YouTube.
Create, select, rename and delete editable morph entries. Blend preview weights to inspect combinations, then apply selected targets or a batch to your source mesh.
Learn MoreUse spatial vertex matching, compatible UV layouts, or paired landmarks with Conform. Static and skeletal target meshes are supported; the source stays a skeletal mesh.
Learn MoreMove, Grab, Elastic Grab, Draw, Smooth, Inflate, Pinch, Flatten, Relax, Crease and Clay. Tune radius, strength and falloff, use mirror settings, and capture your sculpt as an editable morph.
Learn MorePaint and invert a mask, feather its boundary, and fit a masked region in place. Build separate nose, eye, jaw or other shape variations from a reference without carrying its whole-head offset.
Learn MoreApply writes morphs into the skeletal mesh's source data. Use the saved target names with Set Morph Target and animation curves. The authoring module stays in the editor.
Learn MoreOpen the included Morph Study data asset, skeletal mesh and animated showcase. Explore the separate example project's customization workflow after installing the matching Morph Builder plugin.
Learn MoreMore plugins from Athian Games.
Generate motion, shape trajectories and contacts, then export native animation sequences. Explore buffered runtime generation with an offline fallback in the example project.
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Asynchronously Import FBX files in your Unreal projects, in runtime
Our support team is here to help you get the most out of Morph Builder. Whether you have technical questions, need integration assistance, or want to report an issue, we're ready to assist.