Generate motion, shape trajectories and contacts, then export native animation sequences. Explore buffered runtime generation with an offline fallback in the example project.
Native Unreal captures show the motion editor and example project. Open an image to inspect the controls at full size.

Fabric Motion Studio brings local NVIDIA Kimodo and ARDY motion generation into a dedicated Unreal asset editor. Start with a prompt timeline, preview on the UE mannequin, author paths and pose constraints, and export animation sequences. The separate example project shows generated locomotion and sword, shield and bow gameplay. Windows only; first-use model downloads and compatible local hardware are required. Editor authoring depends on Unreal's Beta Python Editor Script Plugin. Marketplace release is being prepared.

Use Kimodo for offline generation, review the result, and export an animation on your preview skeleton.
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Use ARDY waypoints, dense trajectories, hand and foot targets, and captured pose pins to guide a motion.
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Generate a card deck, bake native animation clips, and build grouped PoseSearch databases.
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Explore movement and combat with generated animation, equipment, local opponent AI and offline fallback.
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Our support team is here to help you get the most out of Fabric Motion Studio. Whether you have technical questions, need integration assistance, or want to report an issue, we're ready to assist.