Troubleshooting

Common symptoms and the setting to check first

Placement and preview

SymptomCheck
Preview is visible while the mouse is outside the viewportOnly frozen previews should stay visible outside viewport hover. Press Space to toggle frozen/moving preview state.
Preview color changes after editing Details valuesThe preview should stay on M_ULDK_VizGhost. If a placed material appears on the preview, reset the tool or reselect it.
Escape starts a new preview after selecting/deletingEscape should cancel the active tool, not auto-toggle a tool on. Re-enter placement manually from the toolbar.
Copy Tool places only one selected itemSelect all source actors before starting Copy Tool. The preview should include every selected source actor.

Materials

SymptomCheck
Cleared material slot keeps the old materialClearing a slot should restore the ULDK default material. If the editor still shows the old material, reselect the actor after recompiling/reloading the plugin.
Cylinder ring material appears in the wrong orderMaterial Slot 2 appears only after slot 1 and only when Ring Count is greater than zero.
Barrel color wheel pausesWood Tint and Hoop Tint are material-only edits. They should update dynamic material parameters without rebuilding procedural mesh sections.
UV settings reset when switching slotsUse UV Material Slot stores per-slot UV settings; leave it off only when all slots should share the visible UV values.
Ultimate Level Design Kit - Troubleshooting | Athian Games