Ultimate Level Design Kit
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Ultimate Level Design Kit

A level blockout toolkit with procedural greybox shapes, editor placement tools, measurements, copy/instance workflows, and spline-based layout helpers.

About This Product

Ultimate Level Design Kit is built for fast level prototyping inside the editor. Drop in reusable greybox shapes, resize them from the Details panel, color-code areas, align pieces with snapping, measure spaces, and sketch gameplay intent before final art is ready. The toolkit includes modular building shapes such as boxes, walls, floors, ramps, arches, cylinders, cones, pipes, columns, spheres, ladders, doors, stairs, polygons, and barrel-style forms. It also includes helper actors for measuring distances, placing text labels, copying layouts, creating linked instance output, drawing spline paths, and distributing actors along paths or areas. Designers can work visually: choose a tool, preview placement, click into the viewport, then keep adjusting shape parameters, materials, UVs, copy deltas, and spline layout behavior without leaving the editor.

Features

Procedural Shape Library

Procedural Shape Library

Block out rooms, platforms, ramps, tunnels, columns, stairs, doors, ladders, pipes, and curved spaces with editable actors instead of imported placeholder meshes.

Viewport Placement Workflow

Viewport Placement Workflow

Use the toolkit panel to pick a shape or helper, preview it in the viewport, place it, and keep editing its size and options from the Details panel.

Face Editing for Blockouts

Face Editing for Blockouts

Push, inset, or bevel selectable faces on supported greybox shapes so you can rough in layout details without switching to a modeling package.

Measurement and Copy Tools

Measurement and Copy Tools

Measure distances or per-axis offsets while tuning scale and traversal, then duplicate selected source actors with count and transform deltas.

Instance and Text Utilities

Instance and Text Utilities

Create linked repeated actor output, annotate level intent with 3D text labels, and keep repeated layout work editable from source actors.

Spline Paths and Actor Placement

Spline Paths and Actor Placement

Draw paths for roads, fences, prop runs, or repeated placement. Use fixed spacing, even counts, random distribution, or area fill workflows.

Need Help?

Our support team is here to help you get the most out of Ultimate Level Design Kit. Whether you have technical questions, need integration assistance, or want to report an issue, we're ready to assist.

Ultimate Level Design Kit | Athian Games | Athian Games