Ultimate Level Design Kit
Back to Products

Ultimate Level Design Kit

A level blockout toolkit with procedural greybox shapes, editor placement tools, snap grids, measurements, gameplay markers, and spline-based layout helpers.

About This Product

Ultimate Level Design Kit is built for fast level prototyping inside the editor. Drop in reusable greybox shapes, resize them from the Details panel, color-code areas, align pieces with snapping, measure spaces, and sketch gameplay intent before final art is ready. The toolkit includes modular building shapes such as boxes, walls, floors, ramps, arches, cylinders, pipes, columns, spheres, ladders, doors, stairs, polygons, and barrel-style forms. It also includes helper actors for measuring distances, visualizing grids, marking trigger areas, placing spawn/cover/navigation references, drawing spline paths, copying layouts, and distributing actors along paths or areas. Designers can work visually: choose a tool, preview placement, click into the viewport, then keep adjusting dimensions, materials, UVs, collision, and snap behavior without leaving the editor.

Features

Procedural Shape Library

Procedural Shape Library

Block out rooms, platforms, ramps, tunnels, columns, stairs, doors, ladders, pipes, and curved spaces with editable actors instead of imported placeholder meshes.

Viewport Placement Workflow

Viewport Placement Workflow

Use the toolkit panel to pick a shape or helper, preview it in the viewport, place it, and keep editing its size and options from the Details panel.

Face Editing for Blockouts

Face Editing for Blockouts

Push, inset, or bevel selectable faces on supported greybox shapes so you can rough in layout details without switching to a modeling package.

Snap Grid and Measurement Tools

Snap Grid and Measurement Tools

Visualize construction grids, snap shapes together, and measure distances or per-axis offsets while tuning scale, spacing, and traversal.

Gameplay Planning Helpers

Gameplay Planning Helpers

Mark trigger areas, spawn points, cover points, and navigation links while the level is still a prototype, so layout and gameplay can evolve together.

Spline Paths and Actor Placement

Spline Paths and Actor Placement

Draw paths for roads, fences, prop runs, or repeated placement. Use fixed spacing, even counts, random distribution, or area fill workflows.

Need Help?

Our support team is here to help you get the most out of Ultimate Level Design Kit. Whether you have technical questions, need integration assistance, or want to report an issue, we're ready to assist.

Ultimate Level Design Kit | Athian Games | Athian Games