Placement preview
- Enter the ULDK editor mode.
- The last opened tab, Shapes or Utilities, opens automatically.
- The last used tool is selected automatically.
- Press Space to start or freeze the preview. Frozen previews stay visible while editing Details panel values.
- Click in the viewport to place the current preview.
- Press Escape to cancel an active preview/tool. After placement, Escape selects the last placed actor for immediate editing.
Shortcut deltas
The wheel shortcuts operate while the ULDK editor mode is active, even if the viewport is not currently focused.
| Input | Behavior |
|---|---|
| Mouse Wheel | In Copy Tool, changes Copy Count. |
| Ctrl + Mouse Wheel | Changes the last active W/E/R delta. If no axis was selected yet, Translation X is used. |
| W | Cycles translation delta X, then Y, then Z. |
| E | Cycles rotation delta X, then Y, then Z. |
| R | Cycles scale delta X, then Y, then Z. |
Details panel behavior
- The reset icon beside the shortcut explanation resets selected ULDK properties to defaults.
- Material assignment buttons should work even if another editor widget previously had focus.
- Preview material is the base
M_ULDK_VizGhostmaterial. Edit that base material directly if you want to customize the preview look. - Changing shape material colors should update material parameters directly and keep the color picker responsive.