Placement preview

- Open Select Mode → Level Design. The plugin must be enabled in Edit → Plugins.
- The last opened tab, Shapes or Utilities, opens automatically.
- The last used tool is selected automatically.
- Choose a shape and move the cursor over the viewport to preview it. During placement, press Space to freeze or resume that preview while you edit Details.
- Click in the viewport to place the current preview.
- Press Escape to leave the current interaction. In face editing, Escape first cancels the active operation or selection; press it again to leave editing. Spline Path has its own drawing/confirmation workflow.
Shortcut deltas
Shortcuts depend on the active tool. The rows below describe Copy configuration. During ordinary shape placement, Mouse Wheel changes preview yaw, Ctrl + Mouse Wheel changes preview scale, and Shift gives a finer step. In face editing, Space opens the face-operation menu for a selected face.
| Input | Behavior |
|---|---|
| Mouse Wheel | In Copy Tool, changes Copy Count. |
| Ctrl + Mouse Wheel | Changes the last active W/E/R delta. If no axis was selected yet, Translation X is used. |
| W | Cycles translation delta X, then Y, then Z. |
| E | Cycles rotation delta X, then Y, then Z. |
| R | Cycles scale delta X, then Y, then Z. |
Details panel behavior
- The reset icon beside the shortcut explanation resets selected ULDK properties to defaults.
- The top Setup section appears before tool-specific controls and contains Snap, Snap Size, Pivot X, and Pivot Y for shapes and utilities.
- Material assignment buttons should work even if another editor widget previously had focus.
- Preview material is the base
M_ULDK_VizGhostmaterial. Edit that base material directly if you want to customize the preview look. - Changing shape material colors should update material parameters directly and keep the color picker responsive.