Overview

What the toolkit includes

What it does

Ultimate Level Design Kit helps you build playable greybox spaces directly in the editor. You place procedural shapes, adjust dimensions from the Details panel, color-code areas, snap pieces together, measure distances, and add gameplay planning markers before final art is ready.

The workflow is visual: choose a tool, place it in the viewport, then keep changing size, material, UV, collision, and helper settings without going to an external modeling tool.

Main tool groups

GroupIncluded toolsUse for
Greybox shapesBox, wall, floor, wedge/ramp, arch, stairs, cylinder, sphere, pipe, column, cone, polygon, door, ladder, barrel form, L-shapeRooms, corridors, cover, ramps, tunnels, stairs, props, blockout structures
Layout utilitiesMeasure tool, snap grid, text label, copy toolScale checks, grid reference, notes, repeated layout pieces
Gameplay markersTrigger volume, spawn point, cover point, navigation linkPlanning player starts, AI cover, interactions, movement routes
Path toolsSpline path, actor placementRoads, fences, prop lines, random placement, repeated placement along paths
Ultimate Level Design Kit - Overview | Athian Games