What it does
Ultimate Level Design Kit helps you build playable greybox spaces directly in the editor. You place procedural shapes, adjust dimensions from the Details panel, color-code areas, snap pieces together, measure distances, and add gameplay planning markers before final art is ready.
The workflow is visual: choose a tool, place it in the viewport, then keep changing size, material, UV, collision, and helper settings without going to an external modeling tool.
Main tool groups
| Group | Included tools | Use for |
|---|---|---|
| Greybox shapes | Box, wall, floor, wedge/ramp, arch, stairs, cylinder, sphere, pipe, column, cone, polygon, door, ladder, barrel form, L-shape | Rooms, corridors, cover, ramps, tunnels, stairs, props, blockout structures |
| Layout utilities | Measure tool, snap grid, text label, copy tool | Scale checks, grid reference, notes, repeated layout pieces |
| Gameplay markers | Trigger volume, spawn point, cover point, navigation link | Planning player starts, AI cover, interactions, movement routes |
| Path tools | Spline path, actor placement | Roads, fences, prop lines, random placement, repeated placement along paths |