How It Works
Import once, save the result to disk, then reload instantly on future sessions — no FBX parsing required the second time.
1
Import FBX (first run)
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2
Call Save FBX Data
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3
Data serialised to disk
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4
Next session: Load FBX Data
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5
Instant mesh spawn
Save Function Parameters
| Parameter | Description |
|---|---|
| Save Name | Unique identifier for this save slot |
| Save Directory | Folder path where the save file will be written |
| Include Textures | Whether to embed texture data in the save |
Best Practices
- Use unique save names per FBX file
- Add versioning to save file names when meshes change
- Provide a UI for users to manage saved imports
- Handle missing texture files gracefully in your load logic