Save & Load System

Persist imported mesh data for instant reload

How It Works

Import once, save the result to disk, then reload instantly on future sessions — no FBX parsing required the second time.

1

Import FBX (first run)

2

Call Save FBX Data

3

Data serialised to disk

4

Next session: Load FBX Data

5

Instant mesh spawn

Save Function Parameters

ParameterDescription
Save NameUnique identifier for this save slot
Save DirectoryFolder path where the save file will be written
Include TexturesWhether to embed texture data in the save

Best Practices

  • Use unique save names per FBX file
  • Add versioning to save file names when meshes change
  • Provide a UI for users to manage saved imports
  • Handle missing texture files gracefully in your load logic
Runtime FBX Import for Unreal Engine - Documentation | Athian Games