Save & Load

Persist imported scenes and reload without re-importing

How It Works

After a successful import, call Save Mesh Actors on your FBX Import Manager. This serializes all spawned FBX Mesh Actor data (mesh geometry, transforms, material runtime info, skeletal data) to a Unreal save slot. On the next session, call Load Mesh Actors with the same slot name — all actors are re-created instantly without re-parsing the FBX file.

1

Import FBX

2

Place / configure actors

3

Save Mesh Actors

4

Next session

5

Load Mesh Actors → instant spawn

Blueprint Nodes

NodeParametersWhat it does
Save Mesh ActorsSave Slot Name (String), Save Game Index (int32)Serializes all current FBX Mesh Actors to a save slot
Load Mesh ActorsSave Slot Name (String), Save Game Index (int32)Restores all actors from the save slot, spawning them in their saved positions
💡 Use the same Save Slot Name and Save Game Index pair for save and load. You can maintain multiple independent slots for different scenes or users.

What Is Saved

  • All mesh geometry (vertices, triangles, normals, UVs, tangents, vertex colors)
  • Skeletal mesh bone data and skin weights
  • Material runtime info (textures, colors, scalars)
  • Node hierarchy and relative transforms
  • Actor world transform
ℹ️ Animations are not saved in the save slot — you will need to re-import animation files after loading.
Blueprint graphs showing Save FBX Actors (top) and Load Saved FBX Actors (bottom) node setups
Runtime FBX Import for Unreal Engine - Documentation | Athian Games