Getting Started

Install the plugin and run your first import

Installation

  1. Purchase from the Unreal Engine Marketplace
  2. Install through the Epic Games Launcher Library
  3. Enable the plugin — Edit → Plugins → Runtime FBX Import → Enabled
  4. Restart the editor

Your First Import

  1. Create a Blueprint actor
  2. Call the Import FBX File function node
  3. Set the File Path to your FBX on disk
  4. Bind the On Import Success event — the FBX Actor reference is passed here
  5. Trigger the Blueprint (e.g. from a button press or UI)
  6. The actor spawns in your level when the async import completes
💡 Check the examples: The plugin ships with sample FBX files and demo blueprints in the Examples folder — a great starting point.

Content Structure

FolderContents
BlueprintsImport functions, FBX Actor base class, helper blueprints
MaterialsDefault material templates used for auto-generated materials
ExamplesSample FBX files and demo import blueprints
Runtime FBX Import for Unreal Engine - Documentation | Athian Games