Installation
- Purchase from the Unreal Engine Marketplace
- Install through the Epic Games Launcher Library
- Enable the plugin — Edit → Plugins → Runtime FBX Import → Enabled
- Restart the editor
Your First Import
- Create a Blueprint actor
- Call the Import FBX File function node
- Set the File Path to your FBX on disk
- Bind the On Import Success event — the FBX Actor reference is passed here
- Trigger the Blueprint (e.g. from a button press or UI)
- The actor spawns in your level when the async import completes
💡 Check the examples: The plugin ships with sample FBX files and demo blueprints in the
Examples folder — a great starting point.
Content Structure
| Folder | Contents |
|---|---|
Blueprints | Import functions, FBX Actor base class, helper blueprints |
Materials | Default material templates used for auto-generated materials |
Examples | Sample FBX files and demo import blueprints |