Installation & Setup

Enable the plugin and place the FBX Import Manager in your level

Step 1 — Enable the Plugin

  1. Install the plugin from the Fab Marketplace via the Epic Games Launcher.
  2. Open your project in Unreal Editor and go to Edit → Plugins.
  3. Search for Runtime FBX Import, tick Enabled, and restart the editor when prompted.
💡 Verify install: After restart you should see the plugin content folder RuntimeFBXImport appear in the Content Browser (enable Show Plugin Content in the filter dropdown).

Step 2 — Place the FBX Import Manager

The plugin works through a single manager actor you place in your level. In the Content Browser, open RuntimeFBXImport/Blueprints and drag BP_FBXMeshActor (the default import manager Blueprint) into your level.

In the Details panel, configure these properties:

PropertyWhat to set
FBX Actor ClassThe Blueprint class to spawn for each imported mesh. Use BP_FBXMeshActor by default, or your own subclass if you need custom logic per imported object.
Material Import SettingsAssign your DA_MaterialImportSettings data asset. Controls how FBX material channels map to Unreal material parameters and which base materials to use.
Material LibraryOptional. Assign a DA_MaterialLibrary data asset to power a runtime material picker UI.
Show PivotEnable to show translate/rotate/scale gizmos when a user selects an imported object.

Step 3 — Set Up Your Game Mode

The demo scene uses BP_FlyCamGameMode and BP_FlyCamCharacter — a free-flying camera with click-to-select. You can use your own Game Mode; just ensure mouse interaction is enabled so users can select and interact with imported actors.

ℹ️ Demo scene: Open Content/Maps/DemoScene.umap for a fully wired example with the manager, camera, UI, and a sample character already connected. Study those Blueprints first.
Runtime FBX Import for Unreal Engine - Documentation | Athian Games