UCX_ Naming Convention
Add simplified collision geometry to your FBX file by naming meshes with the UCX_ prefix followed by the target mesh name (e.g. UCX_Table_01 for collision on Table_01). The plugin detects these automatically and hides them from rendering.
Supported Prefixes
| Prefix | Collision Type |
|---|---|
UCX_ | Convex hull collision |
UBX_ | Box collision (exporter dependent) |
USP_ | Sphere collision (exporter dependent) |
Multiple Collision Hulls
For complex objects, create multiple UCX_ meshes and suffix them with an index: UCX_Chair_01, UCX_Chair_02, etc. The plugin combines all hulls into the final collision for that mesh.