Custom Collision Meshes
The plugin supports custom collision meshes using Unreal's UCX_ naming convention.
Creating Collision Meshes
- In your 3D modeling software (Maya, Blender, etc.)
- Create simplified collision geometry
- Name the mesh with UCX_ prefix followed by the target mesh name
- Example: UCX_Table_01 for collision on Table_01 mesh
- Export with your FBX file
Collision Types
- UCX_: Convex collision hull
- UBX_: Box collision (if supported by exporter)
- USP_: Sphere collision (if supported by exporter)
Automatic Application
The plugin automatically:
- Detects meshes with UCX_ prefix
- Generates collision geometry from these meshes
- Applies collision to the corresponding procedural mesh
- Hides the UCX_ meshes from rendering
Complex Collision
For complex objects, you can:
- Create multiple UCX_ meshes per object
- Use UCX_ObjectName_01, UCX_ObjectName_02, etc.
- Plugin will combine all collision hulls