Collisions

Custom Collision Meshes

The plugin supports custom collision meshes using Unreal's UCX_ naming convention.

Creating Collision Meshes

  1. In your 3D modeling software (Maya, Blender, etc.)
  2. Create simplified collision geometry
  3. Name the mesh with UCX_ prefix followed by the target mesh name
  4. Example: UCX_Table_01 for collision on Table_01 mesh
  5. Export with your FBX file

Collision Types

  • UCX_: Convex collision hull
  • UBX_: Box collision (if supported by exporter)
  • USP_: Sphere collision (if supported by exporter)

Automatic Application

The plugin automatically:

  1. Detects meshes with UCX_ prefix
  2. Generates collision geometry from these meshes
  3. Applies collision to the corresponding procedural mesh
  4. Hides the UCX_ meshes from rendering

Complex Collision

For complex objects, you can:

  • Create multiple UCX_ meshes per object
  • Use UCX_ObjectName_01, UCX_ObjectName_02, etc.
  • Plugin will combine all collision hulls
Runtime FBX Import for Unreal Engine - Documentation | Athian Games