Pivot Gizmos

Built-in translate, rotate, and scale gizmos for repositioning imported objects

Enabling Pivot Gizmos

On your FBX Import Manager actor, enable Show Pivot in the Details panel. Also assign the three Pivot Actor classes:

PropertyClass to assign
Pivot Translation ClassAPivotActorTranslation (or your subclass)
Pivot Rotation ClassAPivotActorRotation
Pivot Scale ClassAPivotActorScale

When the user selects an FBX Mesh Actor (via Select Actor), the plugin automatically spawns the appropriate pivot gizmo at the actor's location. The gizmo supports click-and-drag along each axis, with configurable sensitivity and interpolation speed.

Pivot Settings

Property on Pivot ActorDescription
Pivot SizeScale of the gizmo in world units
Handle Scale RatioRelative size of the multi-axis plane handles
SensitivityHow much mouse movement translates to world movement
Interp SpeedSmoothing speed when the gizmo snaps to the selected actor
Runtime FBX Import for Unreal Engine - Documentation | Athian Games