Enabling Pivot Gizmos
On your FBX Import Manager actor, enable Show Pivot in the Details panel. Also assign the three Pivot Actor classes:
| Property | Class to assign |
|---|---|
| Pivot Translation Class | APivotActorTranslation (or your subclass) |
| Pivot Rotation Class | APivotActorRotation |
| Pivot Scale Class | APivotActorScale |
When the user selects an FBX Mesh Actor (via Select Actor), the plugin automatically spawns the appropriate pivot gizmo at the actor's location. The gizmo supports click-and-drag along each axis, with configurable sensitivity and interpolation speed.
Pivot Settings
| Property on Pivot Actor | Description |
|---|---|
| Pivot Size | Scale of the gizmo in world units |
| Handle Scale Ratio | Relative size of the multi-axis plane handles |
| Sensitivity | How much mouse movement translates to world movement |
| Interp Speed | Smoothing speed when the gizmo snaps to the selected actor |