DocsRuntime FBX Import for Unreal EngineBlueprint Node Quick Reference

Blueprint Node Quick Reference

All Blueprint-callable nodes at a glance

RuntimeMeshFunctionLibrary (Global Utility Nodes)

NodeWhat it does
Open FBX File DialogueOpens the OS file picker for .fbx files. Returns the selected path as a String.
Load Texture Data From PathLoads raw image data from a file path into an FTextureData struct.
Create Texture 2D From Texture DataConverts raw texture data into a transient UTexture2D usable at runtime.
Create Material Instance From Runtime InfoCreates a dynamic material instance from a base material and applies texture/color/scalar maps.
Apply Materials To Mesh ComponentBulk-applies an array of materials by index to a Mesh Component.
Make Transform / Combine TransformsUtility helpers for building transforms in Blueprint.

FBX Import Manager (Place in Level)

NodeCategoryWhat it does
Initialize FBX LoadImportSet collision type, scale, axis convention, and skeletal mesh auto-detect before importing
Import FBX FileImportStart the async import at a world location
Import FBX Animation To ActorImportLoad an animation FBX onto an imported character actor
Import FBX AnimationImportLoad an animation FBX onto a specific USkeletalMeshNode
Import FBX Animation To Skeletal Mesh ComponentImportLoad an animation FBX onto a native Skeletal Mesh Component
Get Skeletal Mesh Node From ActorAnimationReturns USkeletalMeshNode from an FBX actor by index
Get Or Create Native Animation ControllerAnimationReturns (or creates) a URuntimeSkeletalMeshAnimationComponent for a native Skeletal Mesh Component
Get Native Animation ControllerAnimationReturns an existing native animation controller (null if none)
Toggle Bone VisualizationAnimationShow or hide bone debug draw on a Skeletal Mesh Node
Set Bone Visualization SettingsAnimationAdjust bone size, color, line thickness
Select ActorActorMark an FBX actor as selected, spawns pivot gizmo
Hover At ActorActorTrigger hover feedback on an actor and component
Reset Hovered ActorActorClear hover state
Reset Actor SelectionActorDeselect all actors
Load Materials From TypeLibraryReturns material list for a named group from the Material Library
Load Textures From TypeLibraryReturns texture list for a named group from the Material Library
Save Mesh ActorsSaveSerialize all imported actors to a save slot
Load Mesh ActorsSaveRestore all actors from a save slot

FBX Mesh Actor (Spawned per Import)

NodeWhat it does
Get Root NodesReturns all top-level UMeshNode objects in the FBX scene hierarchy
Get Mesh Node From ComponentFind the UMeshNode for a given Procedural Mesh Component
Get Skeletal Mesh NodesReturns all USkeletalMeshNode objects in this actor
Select ComponentSelect a mesh section by component reference
Select Component From Mesh NodeSelect a mesh section by node reference
Deselect Current ComponentsClear sub-component selection
Hover At Component / Reset Actor HoverHover highlight state management
Update Section MaterialReplace material on a section by index
Update Texture ParameterSwap a texture inside a section's dynamic material
Update Scalar ParameterChange a float property inside a section's material
Update Vector ParameterChange a color/vector inside a section's material

ProceduralSkeletalMeshComponent / RuntimeSkeletalMeshAnimationComponent

NodeWhat it does
Play AnimationPlay by name, optional loop
Stop AnimationStop and reset to rest pose
Pause AnimationFreeze at current frame
Resume AnimationContinue from paused time
Set Animation Play RateSpeed multiplier (1.0 = normal)
Get Animation DurationTotal length in seconds for a named animation
Get Current Animation TimeCurrent playback position in seconds
Is Playing AnimationReturns true if playing
Get Animation NamesReturns all imported animation name strings
Has AnimationCheck if an animation name exists
Get Num AnimationsCount of imported animations
Runtime FBX Import for Unreal Engine - Documentation | Athian Games