POI Overview
Points of Interest (POI) are actors that appear as icons on your minimap. They can represent enemies, pickups, NPCs, quest markers, or any other important location.
ℹ️ Flexibility: The POI system is datatable-driven — add, modify, and manage types without changing code.
POI Properties Reference
| Property | Type | Description |
|---|---|---|
Actor Class | Class | The class of actors to represent as POI |
Icon Texture | Texture | The icon displayed on the minimap |
Icon Size | Vector2D | Size of the icon |
Icon Color | Color | Tint color for the icon |
Is Dynamic | Boolean | Whether the POI updates position in real-time |
Distance Range | Float | Maximum distance to show this POI |
Static vs Dynamic POI
Static POI
Fixed location markers — perfect for treasure chests, landmarks, fast travel points, quest objectives.
Dynamic POI
Moving markers that update in real-time — ideal for enemies, NPCs, vehicles, multiplayer players.
⚠️ Performance Note: Dynamic POIs have a slight overhead. Use static POIs when possible.