Navigation System

Waypoints, direction pointers, distance, and out-of-bounds markers

Overview

The navigation system helps players understand where to go. You can set a world target, show direction pointers, display distance, and show a custom indicator when the target is outside the current view.

Navigation waypoint Blueprint setup used for in-bounds and out-of-bounds marker behavior

Basic Flow

  1. Create or choose the destination actor or world location.
  2. Call the navigation setup event or function from Blueprint.
  3. Assign the marker icon or pointer icon.
  4. Enable distance display if your HUD needs it.
  5. Clear the navigation marker when the objective is complete.
Minimap, Map and Navigation System - Navigation System | Athian Games