Overview
The navigation system helps players understand where to go. You can set a world target, show direction pointers, display distance, and show a custom indicator when the target is outside the current view.
Basic Flow
- Create or choose the destination actor or world location.
- Call the navigation setup event or function from Blueprint.
- Assign the marker icon or pointer icon.
- Enable distance display if your HUD needs it.
- Clear the navigation marker when the objective is complete.