Texture Masking
For non-rectangular maps, create a mask texture where white is visible and black is hidden. Assign it to the MapBounds actor so rooms, caves, and interiors can have custom map shapes.
Interactive Map
The full map can support zoom, pan, click-to-navigate, POI hover behavior, and marker selection depending on how you configure the widgets and POI rows.
Multi-Level Support
Use separate MapBounds actors and textures for interiors, floors, or streamed areas. Keep the POI datatable consistent, then let the bounds setup control which map is shown.