Advanced Features

Texture masks, interactive maps, and multi-level support

Texture Masking

For non-rectangular maps, create a mask texture where white is visible and black is hidden. Assign it to the MapBounds actor so rooms, caves, and interiors can have custom map shapes.

Map texture and black-white mask assigned on the MapBounds actor

Interactive Map

The full map can support zoom, pan, click-to-navigate, POI hover behavior, and marker selection depending on how you configure the widgets and POI rows.

Interactive map view with POI markers and a waypoint pointer

Multi-Level Support

Use separate MapBounds actors and textures for interiors, floors, or streamed areas. Keep the POI datatable consistent, then let the bounds setup control which map is shown.

Minimap, Map and Navigation System - Advanced Features | Athian Games