Advanced Features

Texture masking, interactive map, multi-level support

Texture Masking

For non-rectangular map areas, create a black-and-white mask texture (white = visible, black = hidden) and assign it to the MapBounds actor.

Interactive Map

The full map view supports:

  • Zoom: Mouse wheel or pinch gestures
  • Pan: Click and drag
  • Click to Navigate: Set waypoints by clicking on the map
  • POI Details: Hover over POIs to see information

Multi-Level Support

Each level can have its own MapBounds actors. POI datatables can reference actors across levels, and the system automatically handles level streaming.

Integration Ideas

  • Quest System — Show quest objectives as dynamic POIs
  • Fast Travel — Click map locations to fast travel
  • Fog of War — Reveal map areas as the player explores
  • Team Markers — Show party members in multiplayer
Minimap, Map and Navigation System - Documentation | Athian Games