Enable the Plugin
- Add the product to your project from the launcher or marketplace vault.
- Open the project and go to Edit > Plugins.
- Search for the minimap/navigation plugin and enable it.
- Restart the editor if the plugin prompt asks for it.
Quick Setup
- Open your gameplay level.
- Place the MapBounds actor from the plugin content folder.
- Scale the bounds so it covers the exact area represented by the map texture.
- Assign your minimap texture in the MapBounds actor settings.
- Add the minimap widget to your HUD or player widget.
- Assign the POI datatable and test in Play mode.