MapBounds Actor

Configure the area represented by each minimap texture

What the Actor Does

The MapBounds actor defines the world area that a minimap texture represents. The system uses the actor location, scale, and texture settings to convert world positions into map positions.

MapBounds actor in an editor scene with its Details panel visible

Place a MapBounds Actor

  1. Find the MapBounds actor in the plugin content.
  2. Drag it into the level.
  3. Move it to the center of the area represented by your map texture.
  4. Scale X and Y until the bounds match the playable space.
  5. Set Z high enough to include the relevant vertical range for the player.

Main Settings

SettingUse
Level Bounds X / Y / ZControls the world area that maps into the minimap texture.
Mini Map TextureThe texture shown in the minimap widget.
Mini Map Mask TextureOptional black-white mask for irregular map shapes.
Minimap Element Size RatioAdjusts marker scale for this bounds region.
Local MapUse when a region needs its own local map behavior.
Navigation Exit ActorsOptional exits used by navigation and region transitions.

Multiple Regions

Use multiple MapBounds actors when your project has caves, interiors, multi-floor areas, or separate zones. When the player moves into a different bounds actor, the minimap can switch to that region's texture and marker rules.

Player entering an interior while the minimap shows a masked local region
Minimap, Map and Navigation System - MapBounds Actor | Athian Games