MapBounds Actor

Learn how to configure and use the MapBounds Actor for your minimap regions

What is MapBounds Actor?

The MapBounds Actor represents the boundaries of your minimap. It defines the area that will be visible on your minimap and handles the texture mapping.

ℹ️ Core Concept: Each MapBounds Actor corresponds to one minimap region. You can have multiple regions in a single level!

Placing MapBounds Actor

  1. Find BP_MapBounds in the plugin's content folder
  2. Drag it into your level
  3. Position it to cover your desired map area
  4. Scale it to match the boundaries of your playable area

Configuration Properties

Property Description
Map Texture The texture that represents your map (screenshot or custom design)
Bounds Size The X and Y dimensions of your map area
Texture Mask Optional mask for non-rectangular map areas
Region Name Identifier for this map region

Multiple Map Regions

You can have multiple MapBounds actors in a single level. The system will automatically switch between them based on the player's position. This is useful for:

  • Interior locations - caves, buildings, dungeons
  • Vertical spaces - different floors of a structure
  • Open world zones - separate areas with distinct maps

Creating Your Map Texture

  1. Position your camera above your level for a top-down view
  2. Take a high-resolution screenshot
  3. Import the image into your project
  4. Assign it to the MapBounds actor's Map Texture property
💡 Pro Tip: Use a higher resolution than you need, then let the engine scale it down for better quality minimaps.
Minimap, Map and Navigation System - Documentation | Athian Games