What is MapBounds Actor?
The MapBounds Actor represents the boundaries of your minimap. It defines the area visible on your minimap and handles texture mapping.
ℹ️ Core Concept: Each MapBounds Actor corresponds to one minimap region. You can have multiple regions in a single level!
Placing MapBounds Actor
- Find
BP_MapBoundsin the plugin's content folder - Drag it into your level
- Position it to cover your desired map area
- Scale it to match the boundaries of your playable area
Configuration Properties
| Property | Description |
|---|---|
| Map Texture | The texture representing your map (screenshot or custom design) |
| Bounds Size | X and Y dimensions of your map area |
| Texture Mask | Optional mask for non-rectangular map areas |
| Region Name | Identifier for this map region |
Multiple Map Regions
The system automatically switches between MapBounds actors based on the player's position. Useful for:
- Interior locations — caves, buildings, dungeons
- Vertical spaces — different floors of a structure
- Open world zones — separate areas with distinct maps
Creating Your Map Texture
- Position your camera above your level for a top-down view
- Take a high-resolution screenshot
- Import the image into your project
- Assign it to the MapBounds actor's
Map Textureproperty
💡 Pro Tip: Use a higher resolution than you need, then let the engine scale it down for better quality.