Introduction
The Minimap, Map and Navigation System is a comprehensive plugin designed to create customizable and optimized texture-based minimaps and maps for your games.
This system eliminates the performance overhead of RenderTargets while providing extensive customization options for any type of project.
Key Features
Texture-Based System
No RenderTarget overhead. Map is a static or dynamic texture you control.
Datatable-Driven POIs
Define Points of Interest in a datatable β no code changes needed to add new types.
Auto Rotate
Circular and rectangular minimap shapes with optional auto-rotate to follow the camera.
Navigation System
Waypoints, direction arrows, distance display, and out-of-bounds indicators.
Multiple Regions
Multiple MapBounds actors in one level β system switches regions based on player position.
Interactive Map
Full-screen map with zoom, pan, and click-to-navigate support.
System Requirements
- Unreal Engine 4.27 or 5.0+
- Basic knowledge of UMG and Blueprints
- Understanding of Actor components