Overview

Learn about the Minimap, Map and Navigation System and its core capabilities

Introduction

The Minimap, Map and Navigation System is a comprehensive plugin designed to create customizable and optimized texture-based minimaps and maps for your games.

This system eliminates the performance overhead of RenderTargets while providing extensive customization options for any type of project.

πŸ’‘ Pro Tip: This plugin is optimized for Open World RPGs but works great for any genre β€” from archviz to RTS games!

Key Features

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Texture-Based System

No RenderTarget overhead. Map is a static or dynamic texture you control.

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Datatable-Driven POIs

Define Points of Interest in a datatable β€” no code changes needed to add new types.

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Auto Rotate

Circular and rectangular minimap shapes with optional auto-rotate to follow the camera.

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Navigation System

Waypoints, direction arrows, distance display, and out-of-bounds indicators.

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Multiple Regions

Multiple MapBounds actors in one level β€” system switches regions based on player position.

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Interactive Map

Full-screen map with zoom, pan, and click-to-navigate support.

System Requirements

  • Unreal Engine 4.27 or 5.0+
  • Basic knowledge of UMG and Blueprints
  • Understanding of Actor components
ℹ️ Note: Compatible with both Blueprint and C++ projects.
Minimap, Map and Navigation System - Documentation | Athian Games