Tips

Practical production notes

Best practices

  • Use actual shape dimensions instead of actor scale when you want measurable blockouts.
  • Color-code with a simple meaning system so designers and testers understand the map at a glance.
  • Use lower segment counts for early greyboxing and increase them only when a round shape must read clearly.
  • Keep trigger, spawn, cover, and navigation markers in the prototype so gameplay review does not depend on memory.
  • Replace or hide greybox actors later as final art arrives; the blockout remains a reference for gameplay scale.
Ultimate Level Design Kit - Tips | Athian Games