Shape Reference

What each shape is best for

Common shape settings

SettingWhat it controls
DimensionsWidth, depth, and height for most blockout shapes.
Greybox ColorColor tint for fast visual planning.
Material Slot 0 / 1Main material and optional cap/top material.
UV Scale, Tiling, Offset, RotationHow checker, grid, or custom materials align on the generated mesh.
Collision PresetHow the generated mesh blocks or overlaps gameplay objects.
SnapWhether this actor should align to nearby compatible ULDK actors.

Shape usage table

ToolBest useImportant options
BoxBlocks, covers, platforms, roomsDimensions, hollow option, open/closed top, face editing
WallVertical partitions and room wallsLength, height, thickness, door/window style openings
FloorFlat platforms and walkable tilesWidth, depth, thickness, snap points
Wedge / RampSlopes, ramps, roof formsWidth, length, rise height
StairsVertical traversalLinear, spiral, and circular platform styles, step count, width, rail options
Arch / PipeDoor arches, tunnels, sewers, curved passagesRadius, thickness, depth, arc, segments
Cylinder / Column / Cone / SpherePillars, markers, round cover, domesRadius, height, side count, smoothness
L-Shape / PolygonCorner blocks and custom footprint shapesArm lengths, thickness, point layout
Door / Ladder / Barrel formCommon level placeholdersSize controls and material settings
Ultimate Level Design Kit - Shape Reference | Athian Games