Getting Started

Place your first shape

Enable and open the tools

  1. Open Edit > Plugins.
  2. Search for Ultimate Level Design Kit and enable it.
  3. Restart the editor if it asks.
  4. Open Window > Place Actors or press Shift + 1.
  5. Search for ULDK to find the shape and helper actors.

Place a basic blockout piece

  1. Drag ULDK Box, ULDK Wall, or ULDK Floor into the viewport.
  2. Select the placed actor.
  3. In the Details panel, change Dimensions to set exact size in centimeters.
  4. Set Greybox Color to mark gameplay meaning, such as safe area, danger, objective, or blocked path.
  5. Use Material Slot 0 and Material Slot 1 when you want separate side and cap materials.

Recommended first workflow

  1. Lay down floor pieces for playable space.
  2. Add walls and ramps to define paths.
  3. Add stairs, arches, doors, or pipes where the level needs verticality or passages.
  4. Use the Measure Tool to check travel distances and room scale.
  5. Add trigger, spawn, cover, and navigation markers once the space starts to play correctly.
Ultimate Level Design Kit - Getting Started | Athian Games