DocsUltimate Level Design KitMaterials and Snapping

Materials and Snapping

Control visual alignment and layout precision

Material and UV workflow

  1. Select a ULDK shape.
  2. Use Greybox Color for quick zone tinting.
  3. Assign a custom material in Material Slot 0 if needed.
  4. Assign Material Slot 1 when top/cap faces need a different look.
  5. Adjust UV Scale, UV Tiling, UV Offset, and UV Rotation until the material lines up.

UV projection modes

ModeUse it for
OrthogonalBoxes, walls, floors, and most flat-sided pieces.
CylindricalCylinders, columns, and pipe sides.
PolarRound caps and circular top surfaces.
Planar XY / XZ / YZForcing one projection direction on floors or walls.
SphericalSpheres and dome-like forms.
Automatic / RadialRound shapes that need cleaner caps and wrapped sides.

Snapping workflow

  1. Keep Snap enabled on pieces you want to align.
  2. Move a shape near another compatible shape.
  3. When snap points are close enough, the moving actor aligns to the nearby point.
  4. Increase Snap Size if you want easier alignment from farther away.
  5. Disable Snap on one actor when you need free placement.
Ultimate Level Design Kit - Materials and Snapping | Athian Games