Measurement and notes
| Tool | Workflow |
|---|---|
| Measure Tool | Place it, move the start/end handles, and read distance, axis deltas, angle, and unit display. |
| Snap Grid | Place it as a visual construction grid when planning spacing and modular dimensions. |
| Text Label | Add readable level notes for zones, encounters, doors, or designer reminders. |
| Copy Tool | Create repeated offset copies of selected ULDK actors while previewing the result. |
Gameplay markers
| Marker | Use it for |
|---|---|
| Trigger Volume | Block out interaction or overlap zones and bind Blueprint overlap events. |
| Spawn Point | Mark player, enemy, or team start positions during layout planning. |
| Cover Point | Mark AI cover positions and posture intent such as standing or crouching cover. |
| Navigation Link | Mark special traversal links such as jump, drop, ladder, vault, or custom navigation routes. |
Spline and actor placement
- Place a Spline Path actor.
- Choose whether the path should behave like a road, fence, spline mesh, or placement path.
- Add or move spline points in the viewport.
- For actor placement, choose the actor or mesh source.
- Pick fixed spacing, even count, random distribution, or area fill depending on the layout.