Helpers

Measurement, markers, spline paths, and placement

Measurement and notes

ToolWorkflow
Measure ToolPlace it, move the start/end handles, and read distance, axis deltas, angle, and unit display.
Snap GridPlace it as a visual construction grid when planning spacing and modular dimensions.
Text LabelAdd readable level notes for zones, encounters, doors, or designer reminders.
Copy ToolCreate repeated offset copies of selected ULDK actors while previewing the result.

Gameplay markers

MarkerUse it for
Trigger VolumeBlock out interaction or overlap zones and bind Blueprint overlap events.
Spawn PointMark player, enemy, or team start positions during layout planning.
Cover PointMark AI cover positions and posture intent such as standing or crouching cover.
Navigation LinkMark special traversal links such as jump, drop, ladder, vault, or custom navigation routes.

Spline and actor placement

  1. Place a Spline Path actor.
  2. Choose whether the path should behave like a road, fence, spline mesh, or placement path.
  3. Add or move spline points in the viewport.
  4. For actor placement, choose the actor or mesh source.
  5. Pick fixed spacing, even count, random distribution, or area fill depending on the layout.
Ultimate Level Design Kit - Helpers | Athian Games