Vortex Materials

Displacement Materials

The vortex materials use high-quality procedural noise shaders to create dynamic displacement effects.

Material Parameters

  • Noise Scale: Size of the displacement pattern
  • Displacement Amount: How far vertices are displaced
  • Animation Speed: Speed of material animation
  • Color Scheme: Base colors and gradients
  • Emissive Intensity: Glow strength
  • Noise Type: Different procedural noise patterns

Material Blending

Blend multiple materials along the vortex length:

  1. Define blend zones in the Vortex Data
  2. Assign different material instances to each zone
  3. Set blend transition distance
  4. Materials will smoothly interpolate along the spline

Creating Custom Materials

  1. Duplicate one of the provided material instances
  2. Adjust displacement and color parameters
  3. Test with different noise shader combinations
  4. Assign to your VortexTunnel actor
Procedural Vortex Tunnel - Documentation | Athian Games