Vortex Materials

Displacement material parameters and blending zones

Displacement Materials

The vortex materials use procedural noise shaders to deform mesh vertices in real-time, creating the swirling, organic surface of the tunnel. All parameters are exposed on material instances for easy tweaking.

Material Parameters

ParameterDescription
Noise ScaleSize of the displacement pattern
Displacement AmountHow far vertices are pushed outward
Animation SpeedHow fast the noise animates
Color SchemeBase colours and gradients applied to the surface
Emissive IntensityGlow strength for the tunnel walls
Noise TypeSwitch between different procedural noise algorithms

Material Blending Along the Path

You can blend different material instances across zones of the spline:

  1. Define blend zones in the Vortex Data asset
  2. Assign a different material instance to each zone
  3. Set the blend transition distance
  4. Materials interpolate smoothly between zones
💡 Creating custom materials: Duplicate a provided material instance, adjust its displacement and colour parameters, and assign it to your VortexTunnel actor.
Procedural Vortex Tunnel - Documentation | Athian Games