Displacement Materials
The vortex materials use high-quality procedural noise shaders to create dynamic displacement effects.
Material Parameters
- Noise Scale: Size of the displacement pattern
- Displacement Amount: How far vertices are displaced
- Animation Speed: Speed of material animation
- Color Scheme: Base colors and gradients
- Emissive Intensity: Glow strength
- Noise Type: Different procedural noise patterns
Material Blending
Blend multiple materials along the vortex length:
- Define blend zones in the Vortex Data
- Assign different material instances to each zone
- Set blend transition distance
- Materials will smoothly interpolate along the spline
Creating Custom Materials
- Duplicate one of the provided material instances
- Adjust displacement and color parameters
- Test with different noise shader combinations
- Assign to your VortexTunnel actor