What is Procedural Vortex Tunnel?
A plugin that lets you create highly customizable, material-driven vortex tunnels along spline paths in Unreal Engine — complete with procedural noise displacement, particle FX, static mesh scattering, pawn movement, and gravity pull.
Key Features
Spline-Based Generation
Define any tunnel path using Unreal's spline component. Add, move, and curve points freely.
Displacement Materials
Procedural noise shaders drive dynamic surface displacement with material blending zones along the path.
Niagara FX
Particle systems spawn and orient along the vortex spline — synchronised with rotation and movement.
Mesh Scattering
Procedurally scatter static meshes along the tunnel with spacing, rotation, and scale variation.
Pawn Movement
Built-in movement component for smooth spline-following with speed, acceleration, and camera controls.
Gravity Pull
Attract actors toward any point on the spline — objects, enemies, collectibles, or particles.
System Requirements
- Unreal Engine 4.27 or 5.0+
- Understanding of spline components
- Basic material knowledge
- Niagara system familiarity (optional — pre-built systems included)