GravityPull System
The GravityPull blueprint applies a configurable attraction force to actors within range, pulling them toward a target point on the vortex spline. Great for creating dynamic environments that react to the player's presence.
Configuration
| Property | Description |
|---|---|
| Pull Strength | Force applied to affected actors per tick |
| Pull Radius | Distance at which attraction begins |
| Target Point | World location actors are drawn toward |
| Affected Actors | Actor class filter for which objects respond |
| Falloff Curve | How pull strength decreases with distance |
Combining with Pawn Movement
Attach the target point to the pawn so it moves along the spline. Objects near the pawn's path will appear to be sucked into the vortex as the player advances, creating a dynamic, reactive tunnel environment.
Use Cases
- Environmental objects swept into the vortex
- Enemy AI drawn toward the player path
- Collectibles attracted as the player approaches
- Particle systems following vortex flow