Gravity Pull

GravityPull System

The GravityPull blueprint simulates objects being pulled into the vortex.

How It Works

  1. Define a target point along the vortex spline
  2. Specify which actors should be affected
  3. Configure pull strength and radius
  4. Objects are attracted toward the target point

Configuration

  • Pull Strength: Force applied to objects
  • Pull Radius: Distance at which pull begins
  • Target Point: Location objects are pulled toward
  • Affected Actors: Which objects respond to pull
  • Falloff Curve: How strength decreases with distance

Integration with Pawn Movement

Combine with the movement component:

  1. Set target point to move along spline with pawn
  2. Objects appear to be pulled into the vortex
  3. Creates dynamic environment as player moves

Use Cases

  • Environmental objects being sucked into vortex
  • Enemy AI being drawn toward player
  • Collectibles attracted to player path
  • Particle systems following vortex flow
Procedural Vortex Tunnel - Documentation | Athian Games