GravityPull System
The GravityPull blueprint simulates objects being pulled into the vortex.
How It Works
- Define a target point along the vortex spline
- Specify which actors should be affected
- Configure pull strength and radius
- Objects are attracted toward the target point
Configuration
- Pull Strength: Force applied to objects
- Pull Radius: Distance at which pull begins
- Target Point: Location objects are pulled toward
- Affected Actors: Which objects respond to pull
- Falloff Curve: How strength decreases with distance
Integration with Pawn Movement
Combine with the movement component:
- Set target point to move along spline with pawn
- Objects appear to be pulled into the vortex
- Creates dynamic environment as player moves
Use Cases
- Environmental objects being sucked into vortex
- Enemy AI being drawn toward player
- Collectibles attracted to player path
- Particle systems following vortex flow