Gravity Pull

Attract actors toward the vortex

GravityPull System

The GravityPull blueprint applies a configurable attraction force to actors within range, pulling them toward a target point on the vortex spline. Great for creating dynamic environments that react to the player's presence.

Configuration

PropertyDescription
Pull StrengthForce applied to affected actors per tick
Pull RadiusDistance at which attraction begins
Target PointWorld location actors are drawn toward
Affected ActorsActor class filter for which objects respond
Falloff CurveHow pull strength decreases with distance

Combining with Pawn Movement

Attach the target point to the pawn so it moves along the spline. Objects near the pawn's path will appear to be sucked into the vortex as the player advances, creating a dynamic, reactive tunnel environment.

Use Cases

  • Environmental objects swept into the vortex
  • Enemy AI drawn toward the player path
  • Collectibles attracted as the player approaches
  • Particle systems following vortex flow
Procedural Vortex Tunnel - Documentation | Athian Games