Mesh Scattering

Procedurally scatter static meshes along the tunnel

VortexRepeater Actor

The VortexRepeater scatters static meshes procedurally along the vortex. Instances are spread, rotated, and scaled based on your configuration — all instanced for optimal rendering performance.

Configuration

PropertyDescription
Mesh ArrayList of meshes to scatter (picked randomly or in sequence)
SpacingDistance between instances along the spline
Random OffsetPositional variation to break up regularity
RotationHow each instance is oriented relative to the tunnel
Scale VariationRandom size range applied to each instance

Use Cases

  • Debris floating in the vortex
  • Crystal formations along tunnel walls
  • Architectural elements and structural details
  • Collectible pickups distributed along the path
Procedural Vortex Tunnel - Documentation | Athian Games