VortexRepeater Actor
The VortexRepeater scatters static meshes procedurally along the vortex. Instances are spread, rotated, and scaled based on your configuration — all instanced for optimal rendering performance.
Configuration
| Property | Description |
|---|---|
| Mesh Array | List of meshes to scatter (picked randomly or in sequence) |
| Spacing | Distance between instances along the spline |
| Random Offset | Positional variation to break up regularity |
| Rotation | How each instance is oriented relative to the tunnel |
| Scale Variation | Random size range applied to each instance |
Use Cases
- Debris floating in the vortex
- Crystal formations along tunnel walls
- Architectural elements and structural details
- Collectible pickups distributed along the path