VortexRepeater Actor
The VortexRepeater scatters static meshes procedurally along the vortex tunnel.
Configuration
- Mesh Array: List of meshes to scatter
- Spacing: Distance between mesh instances
- Random Offset: Variation in position
- Rotation: How meshes are oriented
- Scale Variation: Random size changes
Custom Repeater Data
Create custom data structures to control scattering:
- Define mesh placement rules
- Set density variation along the spline
- Configure clustering patterns
- Add randomization seed for consistency
Performance Considerations
- Use instanced static mesh components
- Implement distance-based culling
- Reduce mesh complexity for distant objects
- Limit total instance count
Use Cases
- Debris floating in the vortex
- Crystal formations along walls
- Architectural elements
- Collectible pickups