Pawn Movement Component
The PawnMovementComponent blueprint enables smooth movement along the vortex spline.
Setup
- Add the component to your pawn blueprint
- Reference the VortexTunnel actor
- Configure movement parameters
- Set up input bindings
Movement Parameters
- Movement Speed: Base travel speed
- Acceleration: Rate of speed change
- Max Speed: Speed limit
- Rotation Speed: How fast the pawn rotates
- Follow Spline: Strict path following vs. free movement
Camera Setup
Configure camera to work with vortex movement:
- Use spring arm for smooth following
- Enable rotation lag for cinematic feel
- Adjust FOV for speed sensation
- Add camera shake for intensity
Integration with Other Systems
- Spawn trail FX during movement
- Trigger events at specific spline points
- Handle collision with vortex walls
- Implement boost mechanics