- First generation is slow: model download and text-encoder initialization take longer than later requests. Read the progress message and let active work finish.
- Worker fails: inspect the error displayed by the studio. Check free RAM/VRAM, model access, cache storage and the selected device. Keep preview-only text mode off when judging prompt fidelity.
- Character lunges or skates: relax a conflicting constraint, give waypoints more time, reduce target distance and use a prompt consistent with the speed. Review the regenerated take before export.
- Custom rig looks wrong: inspect RigMap, the root/pelvis hierarchy and target bone orientation. Start from the verified mannequin sample. Custom rigs and optional external DCC exchange need their own review.
- Preview opens without job files: saved single-clip preview data provides recovery. New generation creates local output. Card-deck import requires a newly generated deck or the baked matching assets.
- Animation stays in place: check the root-motion export option and whether the consuming movement system actually extracts and applies root motion.
- Live generation is late: offline fallback should continue. The demo HUD distinguishes it from accepted ARDY playback. Do not infer per-frame inference or packaged-game deployment readiness from an editor demonstration.
Use Report Issue for this product, follow the shared support guide, or visit Athian Games Discord. Include the engine version, model/device choice, reproducible steps and relevant error text.