Automatic Texture Import
The plugin automatically searches for and imports textures referenced in the FBX file.
Supported Texture Types
- Diffuse/Base Color: Main color texture
- Normal Map: Surface detail normal map
- Specular: Specular/roughness map
- Opacity: Transparency mask
Texture Search
The plugin looks for textures in:
- Same directory as the FBX file
- Textures subdirectory
- Parent directory
- Paths specified in FBX file
Texture Naming Conventions
Textures are identified by naming conventions:
- _Diffuse, _BaseColor, _D, _BC for diffuse
- _Normal, _N, _NRM for normal maps
- _Specular, _Spec, _S for specular
- _Opacity, _Alpha, _O for opacity
Material Generation
Materials are automatically created and applied:
- Plugin creates material instance for each material slot
- Textures are assigned to appropriate parameters
- Material is applied to the procedural mesh component