Supported Texture Slots
| Slot | Naming Conventions Recognised |
|---|---|
| Diffuse / Base Color | _Diffuse, _BaseColor, _D, _BC |
| Normal Map | _Normal, _N, _NRM |
| Specular | _Specular, _Spec, _S |
| Opacity | _Opacity, _Alpha, _O |
Search Order
The plugin looks for texture files in this order:
- Same directory as the FBX file
Texturessubdirectory- Parent directory
- Paths explicitly referenced inside the FBX
Material Generation
When Auto Generate Materials is enabled, the plugin creates a material instance per material slot, assigns discovered textures to the correct parameters, and applies it to the Procedural Mesh Component.