Import FBX File — Parameters
| Input | Type | Description |
|---|---|---|
| File Path | String | Full absolute path to the FBX file on disk |
| Import Settings | Struct | Controls texture import, collision, mesh combining, and scale |
| Spawn Transform | Transform | World transform where the imported actor will be placed |
| Auto Generate Materials | Boolean | Create material instances automatically from discovered textures |
Import Settings Reference
| Setting | Description |
|---|---|
| Import Textures | Auto-search for and import texture files alongside the FBX |
| Import Collisions | Look for UCX_ prefixed collision meshes in the FBX |
| Combine Meshes | Merge all meshes into a single Procedural Mesh Component |
| Scale Factor | Uniform scale applied to the imported mesh |
Events
| Event | When it fires |
|---|---|
| On Import Success | Import finished — receives the spawned FBX Actor reference |
| On Import Failed | Import failed — receives an error description string |
| On Progress Update | Periodic updates during import — use for progress bars (0.0–1.0) |
💡 Non-blocking: The import runs on a background thread. You can display a loading UI, keep gameplay running, or import multiple files in parallel.