Style
Length Scale, Root/Tip Width, Width Taper, Droop, Frizz, Curl Radius/Frequency/Variation, Clumping, Clump Count, and Clump Profile. All deterministic from Random Seed.
For a stylised sculpt made of big locks, compare Clumping and Clump Count against the source silhouette. Colour alone will not match a stylised source.
| Parameter | Default / type | Effect | When to use |
|---|---|---|---|
| Length Scale | 1.0 / float | Scales traced strand length. | Adjust after the shape follows the source. |
| Root Width / Tip Width | 0.008 / 0.003 / float | Sets strand width in centimetres at each end. | Match rendered fibre thickness, then inspect close up. |
| Width Taper | 2.5 / float | Changes how width falls toward the tip. | Use for softer or sharper tips. |
| Frizz / Frizz Frequency | 0 / 0.8 / float | Adds small scale deviation and controls its frequency. | Break up overly regular strands. |
| Wave / Wave Length | 0 / 6 cm / float | Adds a repeating wave along the strands. | Match broad waves in the source mesh. |
| Curl Radius / Curl Frequency | 0 / 4 / float | Controls curl size and repetitions. | Use for curled locks; inspect their tips. |
| Clumping / Clump Count | 0.5 / 250 | Pulls strands into shared locks. | Match the source's lock scale. |
Appearance and colour
A converted groom carries no colour of its own unless you write it. Appearance > Color Source > Hair Mesh Texture (default) samples the base colour texture along each strand's UV path at conversion time.
- Leave Saturation at 1.0. Raising it is the usual cause of neon yellow hair.
- Leave Scattering Compensation at 0 unless a dense dark groom still comes out over-saturated.
- Do not assign the hair mesh's own material to the groom. Hair materials need Used With Hair Strands, the Hair shading model, and a Hair Attributes node. Leaving Hair Material empty generates a working material that reads the baked attribute.
Grooming brushes
| Tool | What it does |
|---|---|
| Select | Transform gizmo. Click a hair element to pick it up. |
| Comb | Sweeps hair the way you drag, each strand keeping its length. Parting, fringe, ponytail. |
| Grab | Drags hair bodily, length unconstrained. Will stretch if you pull far. |
| Smooth | Relaxes kinks. Hold still to keep smoothing. |
| Cut | Shortens strands. Ctrl grows them back. |
| Puff | Lifts hair off the scalp along its root normal. Ctrl presses it down. |
| Clump | Gathers strands under the brush into a lock. Local, unlike Style > Clump. |
| Noise | Breaks up a region that came out too uniform. |
Mouse wheel resizes the brush. Strokes are recorded on the recipe and replayed after style on every rebuild, so you can keep raising Strand Count without losing the part you combed. Undo Stroke and Clear Grooming sit on the main toolbar.
Stop Animate before grooming. The overlay is drawn in the groom's own space and will not line up with animated hair.