Generate your first line
- Open Voice Studio.
- Wait for the voice list to load.
- Select a voice from the dropdown.
- Type or paste the dialogue line.
- Adjust voice settings if needed.
- Click Generate.
- Preview the audio in the editor.
- Click Save as Asset to create a SoundWave in the Content Browser.
Voice settings
| Setting | Plain-language meaning |
|---|---|
| Stability | Higher values keep the voice steadier. Lower values allow more expressive variation. |
| Similarity Boost | How closely the output should match the selected voice. |
| Style | Adds stronger performance style when the selected model supports it. |
| Speed | Changes delivery speed when supported by the model. |
| Speaker Boost | Helps keep the result closer to the selected speaker identity. |
Saved asset layout
Saved audio is organized by voice name under the configured audio folder. New installs default to /Game/Audio/ElevenLabs. The generated SoundWave can be used like any normal project audio asset in Blueprints, sound cues, UI, level actors, or dialogue systems.