Generate your first line
- Open Voice Studio.
- Wait for the voice list to load.
- Select a voice from the dropdown.
- Type or paste the dialogue line.
- Adjust voice settings if needed.
- Click Generate.
- Preview the audio in the editor.
- Click Save as Asset to create a SoundWave in the Content Browser.
Voice settings
| Setting | Plain-language meaning |
|---|---|
| Stability | Higher values keep the voice steadier. Lower values allow more expressive variation. |
| Similarity Boost | How closely the output should match the selected voice. |
| Style | Adds stronger performance style when the selected model supports it. |
| Speed | Changes delivery speed when supported by the model. |
| Speaker Boost | Helps keep the result closer to the selected speaker identity. |
Eleven v3 audio tags
When an Eleven v3 model is selected, the Studio can add inferred voice and performance tags such as [whispers], [sighs], [curious], or [excited]. The Enhance button uses a bundled local lightweight LLM inside the plugin, so it can create tags without calling the ElevenLabs website's private Enhance workflow.
Saved asset layout
Saved audio is organized by voice name under the configured audio folder. The generated SoundWave can be used like any normal project audio asset in Blueprints, sound cues, UI, level actors, or dialogue systems.