DocsElevenLabs Voice StudioBlueprint Playback

Blueprint Playback

Use generated audio and animation in gameplay

Persona playback setup

  1. Create or open a Blueprint actor or character that should speak.
  2. Add the ElevenLabs Persona Component.
  3. Create an ElevenLabs Persona Mapping Data asset.
  4. Add entries for each line. Each entry needs an Audio ID, a SoundWave or sound asset, and optionally a facial animation asset.
  5. Assign the mapping data asset to the component.
  6. Set the default face mesh component name if your character uses a specific face component.
  7. In Blueprint, call Play Persona Cue By Id with the Audio ID you want to play.

Blueprint-callable actions

ActionUse it for
Play Persona Cue By IdPlays mapped audio and mapped facial animation together.
Play Audio By IdPlays only the mapped audio.
Stop Persona PlaybackStops the current voice line and/or face animation.
Has Persona CueChecks whether an ID exists before trying to play it.
Get Active Audio ComponentReturns the currently playing audio component for extra Blueprint control.
ElevenLabs Voice Studio - Blueprint Playback | Athian Games