Persona playback setup
- Create or open a Blueprint actor or character that should speak.
- Add the ElevenLabs Persona Component.
- Create an ElevenLabs Persona Mapping Data asset.
- Add entries for each line. Each entry needs an Audio ID, a SoundWave or sound asset, and optionally a facial animation asset.
- Assign the mapping data asset to the component.
- Set the default face mesh component name if your character uses a specific face component.
- In Blueprint, call Play Persona Cue By Id with the Audio ID you want to play.
Blueprint-callable actions
| Action | Use it for |
|---|---|
| Play Persona Cue By Id | Plays mapped audio and mapped facial animation together. |
| Play Audio By Id | Plays only the mapped audio. |
| Stop Persona Playback | Stops the current voice line and/or face animation. |
| Has Persona Cue | Checks whether an ID exists before trying to play it. |
| Get Active Audio Component | Returns the currently playing audio component for extra Blueprint control. |