Generate face animation assets
- Save one or more generated voice lines as SoundWave assets.
- Open Face Animator.
- Choose the folder that contains the SoundWave assets.
- Scan the folder.
- Select the audio assets you want to process.
- Choose the target face mesh and animation options.
- Generate the animations.
- Use the preview viewport to check the audio and animation sync.
Face animation options
| Option | What it controls |
|---|---|
| Target face mesh | The skeletal face mesh used for preview and generated animation setup. |
| Mood | Auto or manual mood direction for the facial animation. |
| Generate blinks | Adds blink motion where supported. |
| Head movement | Adds broader head motion when enabled. |
| Mouth only | Limits output to mouth/jaw controls when you do not want full-face motion. |
| Output folder / prefix | Controls where generated animation assets are saved and how they are named. |