Automatic import
When a task completes, the tool can download the mesh and any separate texture maps returned by the provider. The result is organized into Content Browser folders for meshes, textures, and materials under the configured output path.
| Imported item | How it is used |
|---|---|
| Static Mesh | The generated object you can place, duplicate, and use like a normal mesh asset. |
| Textures | Base color, normal, roughness, metallic, or other maps when the provider returns them. |
| Material assets | Automatically created or updated so the mesh can display with its generated texture set. |
| Preview thumbnail | Saved locally for task and history display when available. |
Base material
The Base Material picker defaults to /Game/Materials/M_AIMeshPBR. Generated material instances use its BaseColor, Normal, Metallic, and Roughness texture parameters, so custom base materials should expose the same parameter names.
If the picker is cleared, imports can still fall back to an automatically created material inside the output materials folder.
Use a spawn target
- Search for AI Mesh Spawn Target in the Place Actors panel.
- Drag it into the level and position it where the generated mesh should appear.
- Select the spawn target before starting a generation or import.
- When the result imports, the mesh can be placed at that target location.
Viewport model actions
The 3D viewport previews the selected generated or imported mesh in the same orientation used by the preview loader. The top-left overlay shows the current preview's vertex and triangle counts.
Use the bottom viewport toolbar for post-process actions such as Retexture, Remesh, and Rig. Remesh and Rig are Meshy workflows and use the mesh currently loaded in the viewport as their source.
Tasks and history
| Area | Purpose |
|---|---|
| Tasks | Shows active and recent local tasks with progress, errors, and import actions. |
| History | Shows saved task records, thumbnails, re-import buttons, refresh actions, and file save options. |
| Account sync | The selected provider's task history, model/image lists, and pending statuses sync asynchronously while the editor is open. The top refresh action forces an immediate sync. |