DocsUltimate AI Mesh GeneratorImport and Placement

Import and Placement

Turn completed results into project assets

Automatic import

When a task completes, the tool can download the mesh and any separate texture maps returned by the provider. The result is organized into Content Browser folders for meshes, textures, and materials under the configured output path.

Imported itemHow it is used
Static MeshThe generated object you can place, duplicate, and use like a normal mesh asset.
TexturesBase color, normal, roughness, metallic, or other maps when the provider returns them.
Material assetsAutomatically created or updated so the mesh can display with its generated texture set.
Preview thumbnailSaved locally for task and history display when available.

Use a spawn target

  1. Search for AI Mesh Spawn Target in the Place Actors panel.
  2. Drag it into the level and position it where the generated mesh should appear.
  3. Select the spawn target before starting a generation or import.
  4. When the result imports, the mesh can be placed at that target location.

Tasks and history

AreaPurpose
TasksShows active and recent local tasks with progress, errors, and import actions.
HistoryShows saved task records, thumbnails, re-import buttons, refresh actions, and file save options.
Account syncWhere supported, the tool can pull past provider task history into the local history view.
Ultimate AI Mesh Generator - Import and Placement | Athian Games