Automatic import
When a task completes, the tool can download the mesh and any separate texture maps returned by the provider. The result is organized into Content Browser folders for meshes, textures, and materials under the configured output path.
| Imported item | How it is used |
|---|---|
| Static Mesh | The generated object you can place, duplicate, and use like a normal mesh asset. |
| Textures | Base color, normal, roughness, metallic, or other maps when the provider returns them. |
| Material assets | Automatically created or updated so the mesh can display with its generated texture set. |
| Preview thumbnail | Saved locally for task and history display when available. |
Use a spawn target
- Search for AI Mesh Spawn Target in the Place Actors panel.
- Drag it into the level and position it where the generated mesh should appear.
- Select the spawn target before starting a generation or import.
- When the result imports, the mesh can be placed at that target location.
Tasks and history
| Area | Purpose |
|---|---|
| Tasks | Shows active and recent local tasks with progress, errors, and import actions. |
| History | Shows saved task records, thumbnails, re-import buttons, refresh actions, and file save options. |
| Account sync | Where supported, the tool can pull past provider task history into the local history view. |