Display
| Setting | What it does |
|---|---|
| Radar Size | Diameter of the radar in UMG units (160 to 700). |
| Radar Range | Radius of the area the radar covers, in cm. |
| Frame | Circle or Square. |
| Orientation | Rotate With Player or North Up. |
| Screen Margin | Distance from the screen corner. |
| Accent Color | Colour of the frame, rings and sweep. |
| Ally Color / Enemy Color | Default colours for those categories. |
| Show Range Readout | Shows the range under the radar, for example RADAR RANGE 45 m. |
| North Offset Degrees | Rotates the radar if your level's north is not world +X. |
Radar
| Setting | What it does |
|---|---|
| Show Radar Sweep | Turns the rotating sweep on or off. |
| Sweep Speed | Sweep speed in radians per second. |
| Radar Ring Count | Number of range rings (1 to 6). |
| Radar Blip Decay | How quickly a blip fades after the sweep passes it. |
| Radar Blip Floor | The lowest brightness a faded blip keeps. |
| Elevation Threshold | Height difference in cm at which an above or below arrow appears. |
Range
| Setting | What it does |
|---|---|
| Min Range / Max Range | Limits for zooming, in cm. |
| Zoom Step | How much each Zoom In or Zoom Out changes the range. |
Markers and Alerts
| Setting | What it does |
|---|---|
| Auto Register By Class Name | Turns the auto-register list on or off. |
| Auto Register Classes | Actor classes that get a marker automatically, each with a category, label, colour and shape. |
| Alert On Enemies | Fires the proximity event for Enemy markers. |
| Alert Radius | Distance in cm at which the alert fires. |