On the Radar System Actor
| Function | What it does |
|---|---|
| Zoom In / Zoom Out | Changes the range by one zoom step. |
| Set Radar Range | Sets the range. Tick Snap to jump instead of animating. |
| Toggle Orientation | Switches between Rotate With Player and North Up. |
| Set Category Visible / Is Category Visible | Shows or hides a whole marker category. |
| Ping Player Location | Draws a ping at the player's position. |
| Show Banner | Shows a short title and subtitle banner on the radar. |
| Set Hud Visible / Is Hud Visible | Shows or hides the radar, for cutscenes and menus. Showing it plays a short power-up. |
Event
| Event | What it does |
|---|---|
| On Proximity Alert | Fires with the enemy actor and its distance when an enemy enters the alert radius. |
On the Map Marker
| Function | What it does |
|---|---|
| Set Marker Enabled | Turns the marker on or off. |
| Mark Eliminated | Removes the blip and leaves a short cross where it fell. |
| Get Marker Location / Get Marker Yaw | Returns the marker's world position and heading. |
Radar Subsystem
Get the Radar Subsystem from the world to call Ping Location (location, colour, duration) or Eliminate Marker. Bind On Marker Eliminated to react when any marker is eliminated.
Radar Distance Library > Format turns a distance in cm into text such as 12 m or 2.5 km.