DocsProcedural SkyboxMaterials And Presets

Materials And Presets

How to use the included sky materials and preset library

Best Workflow

  1. Choose an included material instance that is close to the look you want.
  2. Duplicate it into your project folder.
  3. Rename the duplicate for your level, biome, or sky style.
  4. Adjust the exposed material parameters.
  5. Assign the duplicate to Sky Sphere Material on the SkyBox Time of Day Actor.
  6. Use the actor's sky color, cloud opacity, star brightness, and time settings for the day/night transition.

Main Materials

MaterialBest ForNotes
M_PanningCloudsReadable skies with moving cloud color, sun glow, horizon color, and stars.Good default choice for time-of-day scenes.
M_ProceduralSkySimpleProcedural color bands, noise variation, star field, and curl/Worley variation.Best when you want direct material-instance tweaking.
M_LayeredProceduralSkyLayered material workflows using the included material layers.Use with layered sky, nebula, Musgrave, Perlin-Worley, Simplex, star field, and northern lights layers.
M_MoonProcedural moon surface and phase rendering.The actor drives moon phase, brightness, direction, and visibility during play.

Preset Groups

Preset GroupIncluded PresetsUse
Perlin-Worley12 single presets plus 2 multi-layered presetsCloudy, cellular, stormy, and layered procedural sky shapes.
Simplex5 single presets plus 5 multi-layered presetsSmoother procedural patterns and broad cloud/nebula forms.
Musgrave4 single presets plus 1 layered presetOrganic, ridged, fractal sky structures.
NebulaAdvanced nebula presetSpace, sci-fi, and stylized cosmic skies.
Layered MaterialLayered sky presetStarting point for stacking multiple sky layers.
Procedural Skybox - Materials And Presets | Athian Games