Best Workflow
- Choose an included material instance that is close to the look you want.
- Duplicate it into your project folder.
- Rename the duplicate for your level, biome, or sky style.
- Adjust the exposed material parameters.
- Assign the duplicate to Sky Sphere Material on the SkyBox Time of Day Actor.
- Use the actor's sky color, cloud opacity, star brightness, and time settings for the day/night transition.
Main Materials
| Material | Best For | Notes |
|---|---|---|
| M_PanningClouds | Readable skies with moving cloud color, sun glow, horizon color, and stars. | Good default choice for time-of-day scenes. |
| M_ProceduralSkySimple | Procedural color bands, noise variation, star field, and curl/Worley variation. | Best when you want direct material-instance tweaking. |
| M_LayeredProceduralSky | Layered material workflows using the included material layers. | Use with layered sky, nebula, Musgrave, Perlin-Worley, Simplex, star field, and northern lights layers. |
| M_Moon | Procedural moon surface and phase rendering. | The actor drives moon phase, brightness, direction, and visibility during play. |
Preset Groups
| Preset Group | Included Presets | Use |
|---|---|---|
| Perlin-Worley | 12 single presets plus 2 multi-layered presets | Cloudy, cellular, stormy, and layered procedural sky shapes. |
| Simplex | 5 single presets plus 5 multi-layered presets | Smoother procedural patterns and broad cloud/nebula forms. |
| Musgrave | 4 single presets plus 1 layered preset | Organic, ridged, fractal sky structures. |
| Nebula | Advanced nebula preset | Space, sci-fi, and stylized cosmic skies. |
| Layered Material | Layered sky preset | Starting point for stacking multiple sky layers. |