DocsProcedural SkyboxActor Settings

Actor Settings

Every main Details panel group on the SkyBox Time of Day Actor

Time And Planet Setup

SettingWhat It ControlsTypical Use
Enable Generic Celestial SystemUses a planet profile instead of the normal Earth-style time controls.Turn this on for alien worlds, stylized planets, or unusual day lengths.
Planet PresetQuick presets: Custom, Earth, Mars, Venus, Mercury, Jupiter, Proxima Centauri b, Kepler-442b.Pick a base sky behavior, then tune the planet settings if needed.
Planet ConfigAxial tilt, rotation period, orbit period, orbit distance, orbit eccentricity, atmosphere density, scattering colors, and primary star values.Create custom planets and star systems from Blueprint-editable values.
Enable Time Of Day CycleAllows the actor to tick and advance time during play.Use for dynamic day and night cycles.
Time Of DayThe current time. The editor slider adapts to the active planet day length.Preview or set a specific time from the Details panel or Blueprint.
Time SpeedHow quickly time advances during play.Use a high value for visible day and night transitions.
North OffsetRotates the sun path around the scene.Align sunrise and sunset with your level composition.
Latitude / Day Of YearSeasonal sun angle for the normal Earth-style setup.Change the height of the sun path and seasonal feel.

Sky Sphere Settings

SettingWhat It Controls
Enable Sky SphereShows or hides the procedural sky sphere mesh.
Sky Sphere MaterialThe sky material or material instance applied to the sphere.
Sky Sphere RadiusHow large the sky sphere is around the actor.
Sky Sphere SegmentsSphere mesh resolution.
Sky Sphere Cast ShadowsWhether the sky sphere casts shadows.
Affect Distance Field LightingWhether the sky sphere participates in distance field lighting.
Cloud Opacity Min / MaxClamps the cloud opacity that the time-of-day system sends to the material.
Star Brightness Min / MaxControls how stars fade between day and night.
Horizon / Zenith ColorsSeparate day, night, and sunrise colors for the lower and upper sky.
Cloud ColorsSeparate day, night, and sunrise colors plus day/night opacity for clouds.

Sun, Moon, Atmosphere, Fog, And Exposure

GroupImportant SettingsUse
SunSun Intensity, Sun Min Intensity, Sun Disk Scale, noon/sunrise/night colors, temperature influence, atmospheric shadows, shadow cascades, dynamic shadow distance.Control the main directional light and how it colors the sky.
MoonEnable Moon, Enable Moon Light, Moon Intensity, Moon Scale, angular diameter, max visual elevation, brightness, detail level, color, material, phase, mesh segments.Add a readable night-sky moon with optional moonlight.
AtmosphereRayleigh scale/color/distribution, Mie scale/color/absorption/anisotropy/distribution, atmosphere height, aerial perspective distance, ozone absorption, ground albedo, multi-scattering.Shape blue sky, haze, sunset bands, dense atmospheres, and alien looks.
Sky LightEnable Sky Light, intensity, cubemap resolution, real-time capture, lower hemisphere color.Control ambient lighting contribution from the sky.
Height FogFog density, height falloff, inscattering color, max opacity, start distance, directional inscattering, volumetric fog settings.Add horizon depth, sunrise fog, moonlit fog, and volumetric atmosphere.
Post ProcessExposure override, exposure method, bias, min/max brightness, unbound mode, priority, blend weight, lens flare, bloom.Keep day/night exposure readable and add optional sun glow.
PerformanceVisual Update Frequency, Aggressive Optimization, Min Time Change Threshold, Sky Light Recapture Interval.Reduce update cost in runtime scenes.
Procedural Skybox - Actor Settings | Athian Games